The seismic growth of online gaming is likely a perplexing and astounding development to most non-millennials. In 2017, online PC gaming alone was a $31 billion behemoth, and that figure is expected to grow by 2–3% per annum, with 2018’s total projected to be $32.6 billion. The total of non-computer based online gaming constitutes a market projected to hit $2.2 trillion by 2021. Pacific Asia and North America account for an outsize block of revenue growth, together accounting for 78% of global revenues in 2017. Further, virtually any projection anticipates continued growth that is likely to reach double digits by the end of the decade. The online game Fortnite has proven how viral a single game can become, with the 125 million people who have played the game since its release in July 2017 roughly equivalent to the entire population of Mexico.
While there aren’t many obvious barriers to the further growth of online gaming — perhaps cultural awareness of gaming addiction, but even that is an unlikely foil — the blockchain is likely to be incorporated as a measure to add new features to existing games and platforms. Many of these blockchain-for-gaming proposals are centered around convenience and security, while the introduction of new concepts, such as crypto-collectibles, may attract gamers looking for truly novel features to add to their virtual experiences.